physix / Maneet Kaur
Roblox environment artist — commissions open

Worlds built with intention.

Full maps, hero locations and 3D assets for Roblox experiences — from floating temple realms to grounded city blocks. Delivered as clean, organised, scripter-ready files.

Environments

Full maps · Hero locations

Modelling

Architecture · Props · Assets

Interface

Menus · HUD · Screens

Services

What I take on
I

Full environments

Complete maps built from brief to final lighting pass — layout, terrain, structures and set dressing as one coherent world.

II

Hero locations

Signature landmarks and centrepiece structures that anchor an experience — spawns, hubs, and the places players screenshot.

III

3D modelling

Architecture and props modelled to spec — clean topology, sensible scale, ready to drop into an existing build.

Process

Brief to handoff

Brief

References, scale and purpose agreed up front, with a fixed quote and turnaround.

Blockout

Greybox pass so layout and proportions are signed off before detail work begins.

Build

Detailing, lighting and set dressing, with progress updates throughout.

Handoff

Organised hierarchy, sensible naming, anchored parts — ready for your scripter.

Commission an environment.

Send the game, the direction and the deadline — I'll come back with a quote. Environments and models, separately or together.